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authorDan Gudmundsson <[email protected]>2016-05-27 11:53:13 +0200
committerDan Gudmundsson <[email protected]>2016-05-30 13:17:40 +0200
commitb304be8094f283001d6dfbafab31ead37c585869 (patch)
tree355c614d17c6974cec335b9e76728574449ae0bb /erts/emulator/beam/erl_lock_check.c
parentd5bacdbe0ff1a4327e5e502a0b8cfdddf76e5d86 (diff)
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wx: Fix occasional seq fault after appliction stops
There seems to be a timeing dependent double delete when doing reference cleanup after wx:destroy(). wxGraphicsObjects can thus not be free'ed by wx in the cleanup phase. A guess is that the underlying rendering context deletes all graphics objects without careeing about wxWidgets reference counting.
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