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-rw-r--r--lib/wx/c_src/gen/gl_finit.h638
1 files changed, 638 insertions, 0 deletions
diff --git a/lib/wx/c_src/gen/gl_finit.h b/lib/wx/c_src/gen/gl_finit.h
new file mode 100644
index 0000000000..dac74ca7b6
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+++ b/lib/wx/c_src/gen/gl_finit.h
@@ -0,0 +1,638 @@
+/*
+ * %CopyrightBegin%
+ *
+ * Copyright Ericsson AB 2008-2009. All Rights Reserved.
+ *
+ * The contents of this file are subject to the Erlang Public License,
+ * Version 1.1, (the "License"); you may not use this file except in
+ * compliance with the License. You should have received a copy of the
+ * Erlang Public License along with this software. If not, it can be
+ * retrieved online at http://www.erlang.org/.
+ *
+ * Software distributed under the License is distributed on an "AS IS"
+ * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
+ * the License for the specific language governing rights and limitations
+ * under the License.
+ *
+ * %CopyrightEnd%
+*/
+/***** This file is generated do not edit ****/
+
+static struct {
+ const char * name;
+ const char * alt;
+ void * func;
+} gl_fns[] =
+{
+ {"glAccum", NULL, &weglAccum},
+ {"glAlphaFunc", NULL, &weglAlphaFunc},
+ {"glAreTexturesResident", NULL, &weglAreTexturesResident},
+ {"glArrayElement", NULL, &weglArrayElement},
+ {"glBegin", NULL, &weglBegin},
+ {"glBindTexture", NULL, &weglBindTexture},
+ {"glBitmap", NULL, &weglBitmap},
+ {"glBlendFunc", NULL, &weglBlendFunc},
+ {"glCallList", NULL, &weglCallList},
+ {"glCallLists", NULL, &weglCallLists},
+ {"glClear", NULL, &weglClear},
+ {"glClearAccum", NULL, &weglClearAccum},
+ {"glClearColor", NULL, &weglClearColor},
+ {"glClearDepth", NULL, &weglClearDepth},
+ {"glClearIndex", NULL, &weglClearIndex},
+ {"glClearStencil", NULL, &weglClearStencil},
+ {"glClipPlane", NULL, &weglClipPlane},
+ {"glColor3bv", NULL, &weglColor3bv},
+ {"glColor3dv", NULL, &weglColor3dv},
+ {"glColor3fv", NULL, &weglColor3fv},
+ {"glColor3iv", NULL, &weglColor3iv},
+ {"glColor3sv", NULL, &weglColor3sv},
+ {"glColor3ubv", NULL, &weglColor3ubv},
+ {"glColor3uiv", NULL, &weglColor3uiv},
+ {"glColor3usv", NULL, &weglColor3usv},
+ {"glColor4bv", NULL, &weglColor4bv},
+ {"glColor4dv", NULL, &weglColor4dv},
+ {"glColor4fv", NULL, &weglColor4fv},
+ {"glColor4iv", NULL, &weglColor4iv},
+ {"glColor4sv", NULL, &weglColor4sv},
+ {"glColor4ubv", NULL, &weglColor4ubv},
+ {"glColor4uiv", NULL, &weglColor4uiv},
+ {"glColor4usv", NULL, &weglColor4usv},
+ {"glColorMask", NULL, &weglColorMask},
+ {"glColorMaterial", NULL, &weglColorMaterial},
+ {"glColorPointer", NULL, &weglColorPointer},
+ {"glCopyPixels", NULL, &weglCopyPixels},
+ {"glCopyTexImage1D", NULL, &weglCopyTexImage1D},
+ {"glCopyTexImage2D", NULL, &weglCopyTexImage2D},
+ {"glCopyTexSubImage1D", NULL, &weglCopyTexSubImage1D},
+ {"glCopyTexSubImage2D", NULL, &weglCopyTexSubImage2D},
+ {"glCullFace", NULL, &weglCullFace},
+ {"glDeleteLists", NULL, &weglDeleteLists},
+ {"glDeleteTextures", NULL, &weglDeleteTextures},
+ {"glDepthFunc", NULL, &weglDepthFunc},
+ {"glDepthMask", NULL, &weglDepthMask},
+ {"glDepthRange", NULL, &weglDepthRange},
+ {"glDisable", NULL, &weglDisable},
+ {"glDisableClientState", NULL, &weglDisableClientState},
+ {"glDrawArrays", NULL, &weglDrawArrays},
+ {"glDrawBuffer", NULL, &weglDrawBuffer},
+ {"glDrawElements", NULL, &weglDrawElements},
+ {"glDrawPixels", NULL, &weglDrawPixels},
+ {"glEdgeFlagv", NULL, &weglEdgeFlagv},
+ {"glEdgeFlagPointer", NULL, &weglEdgeFlagPointer},
+ {"glEnable", NULL, &weglEnable},
+ {"glEnableClientState", NULL, &weglEnableClientState},
+ {"glEnd", NULL, &weglEnd},
+ {"glEndList", NULL, &weglEndList},
+ {"glEvalCoord1dv", NULL, &weglEvalCoord1dv},
+ {"glEvalCoord1fv", NULL, &weglEvalCoord1fv},
+ {"glEvalCoord2dv", NULL, &weglEvalCoord2dv},
+ {"glEvalCoord2fv", NULL, &weglEvalCoord2fv},
+ {"glEvalMesh1", NULL, &weglEvalMesh1},
+ {"glEvalMesh2", NULL, &weglEvalMesh2},
+ {"glEvalPoint1", NULL, &weglEvalPoint1},
+ {"glEvalPoint2", NULL, &weglEvalPoint2},
+ {"glFeedbackBuffer", NULL, &weglFeedbackBuffer},
+ {"glFinish", NULL, &weglFinish},
+ {"glFlush", NULL, &weglFlush},
+ {"glFogf", NULL, &weglFogf},
+ {"glFogfv", NULL, &weglFogfv},
+ {"glFogi", NULL, &weglFogi},
+ {"glFogiv", NULL, &weglFogiv},
+ {"glFrontFace", NULL, &weglFrontFace},
+ {"glFrustum", NULL, &weglFrustum},
+ {"glGenLists", NULL, &weglGenLists},
+ {"glGenTextures", NULL, &weglGenTextures},
+ {"glGetBooleanv", NULL, &weglGetBooleanv},
+ {"glGetClipPlane", NULL, &weglGetClipPlane},
+ {"glGetDoublev", NULL, &weglGetDoublev},
+ {"glGetError", NULL, &weglGetError},
+ {"glGetFloatv", NULL, &weglGetFloatv},
+ {"glGetIntegerv", NULL, &weglGetIntegerv},
+ {"glGetLightfv", NULL, &weglGetLightfv},
+ {"glGetLightiv", NULL, &weglGetLightiv},
+ {"glGetMapdv", NULL, &weglGetMapdv},
+ {"glGetMapfv", NULL, &weglGetMapfv},
+ {"glGetMapiv", NULL, &weglGetMapiv},
+ {"glGetMaterialfv", NULL, &weglGetMaterialfv},
+ {"glGetMaterialiv", NULL, &weglGetMaterialiv},
+ {"glGetPixelMapfv", NULL, &weglGetPixelMapfv},
+ {"glGetPixelMapuiv", NULL, &weglGetPixelMapuiv},
+ {"glGetPixelMapusv", NULL, &weglGetPixelMapusv},
+ {"glGetPolygonStipple", NULL, &weglGetPolygonStipple},
+ {"glGetString", NULL, &weglGetString},
+ {"glGetTexEnvfv", NULL, &weglGetTexEnvfv},
+ {"glGetTexEnviv", NULL, &weglGetTexEnviv},
+ {"glGetTexGendv", NULL, &weglGetTexGendv},
+ {"glGetTexGenfv", NULL, &weglGetTexGenfv},
+ {"glGetTexGeniv", NULL, &weglGetTexGeniv},
+ {"glGetTexImage", NULL, &weglGetTexImage},
+ {"glGetTexLevelParameterfv", NULL, &weglGetTexLevelParameterfv},
+ {"glGetTexLevelParameteriv", NULL, &weglGetTexLevelParameteriv},
+ {"glGetTexParameterfv", NULL, &weglGetTexParameterfv},
+ {"glGetTexParameteriv", NULL, &weglGetTexParameteriv},
+ {"glHint", NULL, &weglHint},
+ {"glIndexMask", NULL, &weglIndexMask},
+ {"glIndexPointer", NULL, &weglIndexPointer},
+ {"glIndexdv", NULL, &weglIndexdv},
+ {"glIndexfv", NULL, &weglIndexfv},
+ {"glIndexiv", NULL, &weglIndexiv},
+ {"glIndexsv", NULL, &weglIndexsv},
+ {"glIndexubv", NULL, &weglIndexubv},
+ {"glInitNames", NULL, &weglInitNames},
+ {"glInterleavedArrays", NULL, &weglInterleavedArrays},
+ {"glIsEnabled", NULL, &weglIsEnabled},
+ {"glIsList", NULL, &weglIsList},
+ {"glIsTexture", NULL, &weglIsTexture},
+ {"glLightModelf", NULL, &weglLightModelf},
+ {"glLightModelfv", NULL, &weglLightModelfv},
+ {"glLightModeli", NULL, &weglLightModeli},
+ {"glLightModeliv", NULL, &weglLightModeliv},
+ {"glLightf", NULL, &weglLightf},
+ {"glLightfv", NULL, &weglLightfv},
+ {"glLighti", NULL, &weglLighti},
+ {"glLightiv", NULL, &weglLightiv},
+ {"glLineStipple", NULL, &weglLineStipple},
+ {"glLineWidth", NULL, &weglLineWidth},
+ {"glListBase", NULL, &weglListBase},
+ {"glLoadIdentity", NULL, &weglLoadIdentity},
+ {"glLoadMatrixd", NULL, &weglLoadMatrixd},
+ {"glLoadMatrixf", NULL, &weglLoadMatrixf},
+ {"glLoadName", NULL, &weglLoadName},
+ {"glLogicOp", NULL, &weglLogicOp},
+ {"glMap1d", NULL, &weglMap1d},
+ {"glMap1f", NULL, &weglMap1f},
+ {"glMap2d", NULL, &weglMap2d},
+ {"glMap2f", NULL, &weglMap2f},
+ {"glMapGrid1d", NULL, &weglMapGrid1d},
+ {"glMapGrid1f", NULL, &weglMapGrid1f},
+ {"glMapGrid2d", NULL, &weglMapGrid2d},
+ {"glMapGrid2f", NULL, &weglMapGrid2f},
+ {"glMaterialf", NULL, &weglMaterialf},
+ {"glMaterialfv", NULL, &weglMaterialfv},
+ {"glMateriali", NULL, &weglMateriali},
+ {"glMaterialiv", NULL, &weglMaterialiv},
+ {"glMatrixMode", NULL, &weglMatrixMode},
+ {"glMultMatrixd", NULL, &weglMultMatrixd},
+ {"glMultMatrixf", NULL, &weglMultMatrixf},
+ {"glNewList", NULL, &weglNewList},
+ {"glNormal3bv", NULL, &weglNormal3bv},
+ {"glNormal3dv", NULL, &weglNormal3dv},
+ {"glNormal3fv", NULL, &weglNormal3fv},
+ {"glNormal3iv", NULL, &weglNormal3iv},
+ {"glNormal3sv", NULL, &weglNormal3sv},
+ {"glNormalPointer", NULL, &weglNormalPointer},
+ {"glOrtho", NULL, &weglOrtho},
+ {"glPassThrough", NULL, &weglPassThrough},
+ {"glPixelMapfv", NULL, &weglPixelMapfv},
+ {"glPixelMapuiv", NULL, &weglPixelMapuiv},
+ {"glPixelMapusv", NULL, &weglPixelMapusv},
+ {"glPixelStoref", NULL, &weglPixelStoref},
+ {"glPixelStorei", NULL, &weglPixelStorei},
+ {"glPixelTransferf", NULL, &weglPixelTransferf},
+ {"glPixelTransferi", NULL, &weglPixelTransferi},
+ {"glPixelZoom", NULL, &weglPixelZoom},
+ {"glPointSize", NULL, &weglPointSize},
+ {"glPolygonMode", NULL, &weglPolygonMode},
+ {"glPolygonOffset", NULL, &weglPolygonOffset},
+ {"glPolygonStipple", NULL, &weglPolygonStipple},
+ {"glPopAttrib", NULL, &weglPopAttrib},
+ {"glPopClientAttrib", NULL, &weglPopClientAttrib},
+ {"glPopMatrix", NULL, &weglPopMatrix},
+ {"glPopName", NULL, &weglPopName},
+ {"glPrioritizeTextures", NULL, &weglPrioritizeTextures},
+ {"glPushAttrib", NULL, &weglPushAttrib},
+ {"glPushClientAttrib", NULL, &weglPushClientAttrib},
+ {"glPushMatrix", NULL, &weglPushMatrix},
+ {"glPushName", NULL, &weglPushName},
+ {"glRasterPos2dv", NULL, &weglRasterPos2dv},
+ {"glRasterPos2fv", NULL, &weglRasterPos2fv},
+ {"glRasterPos2iv", NULL, &weglRasterPos2iv},
+ {"glRasterPos2sv", NULL, &weglRasterPos2sv},
+ {"glRasterPos3dv", NULL, &weglRasterPos3dv},
+ {"glRasterPos3fv", NULL, &weglRasterPos3fv},
+ {"glRasterPos3iv", NULL, &weglRasterPos3iv},
+ {"glRasterPos3sv", NULL, &weglRasterPos3sv},
+ {"glRasterPos4dv", NULL, &weglRasterPos4dv},
+ {"glRasterPos4fv", NULL, &weglRasterPos4fv},
+ {"glRasterPos4iv", NULL, &weglRasterPos4iv},
+ {"glRasterPos4sv", NULL, &weglRasterPos4sv},
+ {"glReadBuffer", NULL, &weglReadBuffer},
+ {"glReadPixels", NULL, &weglReadPixels},
+ {"glRectd", NULL, &weglRectd},
+ {"glRectdv", NULL, &weglRectdv},
+ {"glRectf", NULL, &weglRectf},
+ {"glRectfv", NULL, &weglRectfv},
+ {"glRecti", NULL, &weglRecti},
+ {"glRectiv", NULL, &weglRectiv},
+ {"glRects", NULL, &weglRects},
+ {"glRectsv", NULL, &weglRectsv},
+ {"glRenderMode", NULL, &weglRenderMode},
+ {"glRotated", NULL, &weglRotated},
+ {"glRotatef", NULL, &weglRotatef},
+ {"glScaled", NULL, &weglScaled},
+ {"glScalef", NULL, &weglScalef},
+ {"glScissor", NULL, &weglScissor},
+ {"glSelectBuffer", NULL, &weglSelectBuffer},
+ {"glShadeModel", NULL, &weglShadeModel},
+ {"glStencilFunc", NULL, &weglStencilFunc},
+ {"glStencilMask", NULL, &weglStencilMask},
+ {"glStencilOp", NULL, &weglStencilOp},
+ {"glTexCoord1dv", NULL, &weglTexCoord1dv},
+ {"glTexCoord1fv", NULL, &weglTexCoord1fv},
+ {"glTexCoord1iv", NULL, &weglTexCoord1iv},
+ {"glTexCoord1sv", NULL, &weglTexCoord1sv},
+ {"glTexCoord2dv", NULL, &weglTexCoord2dv},
+ {"glTexCoord2fv", NULL, &weglTexCoord2fv},
+ {"glTexCoord2iv", NULL, &weglTexCoord2iv},
+ {"glTexCoord2sv", NULL, &weglTexCoord2sv},
+ {"glTexCoord3dv", NULL, &weglTexCoord3dv},
+ {"glTexCoord3fv", NULL, &weglTexCoord3fv},
+ {"glTexCoord3iv", NULL, &weglTexCoord3iv},
+ {"glTexCoord3sv", NULL, &weglTexCoord3sv},
+ {"glTexCoord4dv", NULL, &weglTexCoord4dv},
+ {"glTexCoord4fv", NULL, &weglTexCoord4fv},
+ {"glTexCoord4iv", NULL, &weglTexCoord4iv},
+ {"glTexCoord4sv", NULL, &weglTexCoord4sv},
+ {"glTexCoordPointer", NULL, &weglTexCoordPointer},
+ {"glTexEnvf", NULL, &weglTexEnvf},
+ {"glTexEnvfv", NULL, &weglTexEnvfv},
+ {"glTexEnvi", NULL, &weglTexEnvi},
+ {"glTexEnviv", NULL, &weglTexEnviv},
+ {"glTexGend", NULL, &weglTexGend},
+ {"glTexGendv", NULL, &weglTexGendv},
+ {"glTexGenf", NULL, &weglTexGenf},
+ {"glTexGenfv", NULL, &weglTexGenfv},
+ {"glTexGeni", NULL, &weglTexGeni},
+ {"glTexGeniv", NULL, &weglTexGeniv},
+ {"glTexImage1D", NULL, &weglTexImage1D},
+ {"glTexImage2D", NULL, &weglTexImage2D},
+ {"glTexParameterf", NULL, &weglTexParameterf},
+ {"glTexParameterfv", NULL, &weglTexParameterfv},
+ {"glTexParameteri", NULL, &weglTexParameteri},
+ {"glTexParameteriv", NULL, &weglTexParameteriv},
+ {"glTexSubImage1D", NULL, &weglTexSubImage1D},
+ {"glTexSubImage2D", NULL, &weglTexSubImage2D},
+ {"glTranslated", NULL, &weglTranslated},
+ {"glTranslatef", NULL, &weglTranslatef},
+ {"glVertex2dv", NULL, &weglVertex2dv},
+ {"glVertex2fv", NULL, &weglVertex2fv},
+ {"glVertex2iv", NULL, &weglVertex2iv},
+ {"glVertex2sv", NULL, &weglVertex2sv},
+ {"glVertex3dv", NULL, &weglVertex3dv},
+ {"glVertex3fv", NULL, &weglVertex3fv},
+ {"glVertex3iv", NULL, &weglVertex3iv},
+ {"glVertex3sv", NULL, &weglVertex3sv},
+ {"glVertex4dv", NULL, &weglVertex4dv},
+ {"glVertex4fv", NULL, &weglVertex4fv},
+ {"glVertex4iv", NULL, &weglVertex4iv},
+ {"glVertex4sv", NULL, &weglVertex4sv},
+ {"glVertexPointer", NULL, &weglVertexPointer},
+ {"glViewport", NULL, &weglViewport},
+ {"glBlendColor", NULL, &weglBlendColor},
+ {"glBlendEquation", NULL, &weglBlendEquation},
+ {"glDrawRangeElements", NULL, &weglDrawRangeElements},
+ {"glTexImage3D", NULL, &weglTexImage3D},
+ {"glTexSubImage3D", NULL, &weglTexSubImage3D},
+ {"glCopyTexSubImage3D", NULL, &weglCopyTexSubImage3D},
+ {"glColorTable", "glColorTableSGI", &weglColorTable},
+ {"glColorTableParameterfv", "glColorTableParameterfvSGI", &weglColorTableParameterfv},
+ {"glColorTableParameteriv", "glColorTableParameterivSGI", &weglColorTableParameteriv},
+ {"glCopyColorTable", "glCopyColorTableSGI", &weglCopyColorTable},
+ {"glGetColorTable", "glGetColorTableSGI", &weglGetColorTable},
+ {"glGetColorTableParameterfv", "glGetColorTableParameterfvSGI", &weglGetColorTableParameterfv},
+ {"glGetColorTableParameteriv", "glGetColorTableParameterivSGI", &weglGetColorTableParameteriv},
+ {"glColorSubTable", NULL, &weglColorSubTable},
+ {"glCopyColorSubTable", NULL, &weglCopyColorSubTable},
+ {"glConvolutionFilter1D", NULL, &weglConvolutionFilter1D},
+ {"glConvolutionFilter2D", NULL, &weglConvolutionFilter2D},
+ {"glConvolutionParameterfv", NULL, &weglConvolutionParameterfv},
+ {"glConvolutionParameteriv", NULL, &weglConvolutionParameteriv},
+ {"glCopyConvolutionFilter1D", NULL, &weglCopyConvolutionFilter1D},
+ {"glCopyConvolutionFilter2D", NULL, &weglCopyConvolutionFilter2D},
+ {"glGetConvolutionFilter", NULL, &weglGetConvolutionFilter},
+ {"glGetConvolutionParameterfv", NULL, &weglGetConvolutionParameterfv},
+ {"glGetConvolutionParameteriv", NULL, &weglGetConvolutionParameteriv},
+ {"glSeparableFilter2D", NULL, &weglSeparableFilter2D},
+ {"glGetHistogram", NULL, &weglGetHistogram},
+ {"glGetHistogramParameterfv", NULL, &weglGetHistogramParameterfv},
+ {"glGetHistogramParameteriv", NULL, &weglGetHistogramParameteriv},
+ {"glGetMinmax", NULL, &weglGetMinmax},
+ {"glGetMinmaxParameterfv", NULL, &weglGetMinmaxParameterfv},
+ {"glGetMinmaxParameteriv", NULL, &weglGetMinmaxParameteriv},
+ {"glHistogram", NULL, &weglHistogram},
+ {"glMinmax", NULL, &weglMinmax},
+ {"glResetHistogram", NULL, &weglResetHistogram},
+ {"glResetMinmax", NULL, &weglResetMinmax},
+ {"glActiveTexture", "glActiveTextureARB", &weglActiveTexture},
+ {"glSampleCoverage", "glSampleCoverageARB", &weglSampleCoverage},
+ {"glCompressedTexImage3D", "glCompressedTexImage3DARB", &weglCompressedTexImage3D},
+ {"glCompressedTexImage2D", "glCompressedTexImage2DARB", &weglCompressedTexImage2D},
+ {"glCompressedTexImage1D", "glCompressedTexImage1DARB", &weglCompressedTexImage1D},
+ {"glCompressedTexSubImage3D", "glCompressedTexSubImage3DARB", &weglCompressedTexSubImage3D},
+ {"glCompressedTexSubImage2D", "glCompressedTexSubImage2DARB", &weglCompressedTexSubImage2D},
+ {"glCompressedTexSubImage1D", "glCompressedTexSubImage1DARB", &weglCompressedTexSubImage1D},
+ {"glGetCompressedTexImage", "glGetCompressedTexImageARB", &weglGetCompressedTexImage},
+ {"glClientActiveTexture", "glClientActiveTextureARB", &weglClientActiveTexture},
+ {"glMultiTexCoord1dv", "glMultiTexCoord1dvARB", &weglMultiTexCoord1dv},
+ {"glMultiTexCoord1fv", "glMultiTexCoord1fvARB", &weglMultiTexCoord1fv},
+ {"glMultiTexCoord1iv", "glMultiTexCoord1ivARB", &weglMultiTexCoord1iv},
+ {"glMultiTexCoord1sv", "glMultiTexCoord1svARB", &weglMultiTexCoord1sv},
+ {"glMultiTexCoord2dv", "glMultiTexCoord2dvARB", &weglMultiTexCoord2dv},
+ {"glMultiTexCoord2fv", "glMultiTexCoord2fvARB", &weglMultiTexCoord2fv},
+ {"glMultiTexCoord2iv", "glMultiTexCoord2ivARB", &weglMultiTexCoord2iv},
+ {"glMultiTexCoord2sv", "glMultiTexCoord2svARB", &weglMultiTexCoord2sv},
+ {"glMultiTexCoord3dv", "glMultiTexCoord3dvARB", &weglMultiTexCoord3dv},
+ {"glMultiTexCoord3fv", "glMultiTexCoord3fvARB", &weglMultiTexCoord3fv},
+ {"glMultiTexCoord3iv", "glMultiTexCoord3ivARB", &weglMultiTexCoord3iv},
+ {"glMultiTexCoord3sv", "glMultiTexCoord3svARB", &weglMultiTexCoord3sv},
+ {"glMultiTexCoord4dv", "glMultiTexCoord4dvARB", &weglMultiTexCoord4dv},
+ {"glMultiTexCoord4fv", "glMultiTexCoord4fvARB", &weglMultiTexCoord4fv},
+ {"glMultiTexCoord4iv", "glMultiTexCoord4ivARB", &weglMultiTexCoord4iv},
+ {"glMultiTexCoord4sv", "glMultiTexCoord4svARB", &weglMultiTexCoord4sv},
+ {"glLoadTransposeMatrixf", NULL, &weglLoadTransposeMatrixf},
+ {"glLoadTransposeMatrixd", NULL, &weglLoadTransposeMatrixd},
+ {"glMultTransposeMatrixf", NULL, &weglMultTransposeMatrixf},
+ {"glMultTransposeMatrixd", NULL, &weglMultTransposeMatrixd},
+ {"glBlendFuncSeparate", "glBlendFuncSeparateINGR", &weglBlendFuncSeparate},
+ {"glMultiDrawArrays", NULL, &weglMultiDrawArrays},
+ {"glPointParameterf", "glPointParameterfARB", &weglPointParameterf},
+ {"glPointParameterfv", "glPointParameterfvARB", &weglPointParameterfv},
+ {"glPointParameteri", NULL, &weglPointParameteri},
+ {"glPointParameteriv", NULL, &weglPointParameteriv},
+ {"glFogCoordfv", NULL, &weglFogCoordfv},
+ {"glFogCoorddv", NULL, &weglFogCoorddv},
+ {"glFogCoordPointer", NULL, &weglFogCoordPointer},
+ {"glSecondaryColor3bv", NULL, &weglSecondaryColor3bv},
+ {"glSecondaryColor3dv", NULL, &weglSecondaryColor3dv},
+ {"glSecondaryColor3fv", NULL, &weglSecondaryColor3fv},
+ {"glSecondaryColor3iv", NULL, &weglSecondaryColor3iv},
+ {"glSecondaryColor3sv", NULL, &weglSecondaryColor3sv},
+ {"glSecondaryColor3ubv", NULL, &weglSecondaryColor3ubv},
+ {"glSecondaryColor3uiv", NULL, &weglSecondaryColor3uiv},
+ {"glSecondaryColor3usv", NULL, &weglSecondaryColor3usv},
+ {"glSecondaryColorPointer", NULL, &weglSecondaryColorPointer},
+ {"glWindowPos2dv", "glWindowPos2dvMESA", &weglWindowPos2dv},
+ {"glWindowPos2fv", "glWindowPos2fvMESA", &weglWindowPos2fv},
+ {"glWindowPos2iv", "glWindowPos2ivMESA", &weglWindowPos2iv},
+ {"glWindowPos2sv", "glWindowPos2svMESA", &weglWindowPos2sv},
+ {"glWindowPos3dv", "glWindowPos3dvMESA", &weglWindowPos3dv},
+ {"glWindowPos3fv", "glWindowPos3fvMESA", &weglWindowPos3fv},
+ {"glWindowPos3iv", "glWindowPos3ivMESA", &weglWindowPos3iv},
+ {"glWindowPos3sv", "glWindowPos3svMESA", &weglWindowPos3sv},
+ {"glGenQueries", "glGenQueriesARB", &weglGenQueries},
+ {"glDeleteQueries", "glDeleteQueriesARB", &weglDeleteQueries},
+ {"glIsQuery", "glIsQueryARB", &weglIsQuery},
+ {"glBeginQuery", "glBeginQueryARB", &weglBeginQuery},
+ {"glEndQuery", "glEndQueryARB", &weglEndQuery},
+ {"glGetQueryiv", "glGetQueryivARB", &weglGetQueryiv},
+ {"glGetQueryObjectiv", "glGetQueryObjectivARB", &weglGetQueryObjectiv},
+ {"glGetQueryObjectuiv", "glGetQueryObjectuivARB", &weglGetQueryObjectuiv},
+ {"glBindBuffer", "glBindBufferARB", &weglBindBuffer},
+ {"glDeleteBuffers", "glDeleteBuffersARB", &weglDeleteBuffers},
+ {"glGenBuffers", "glGenBuffersARB", &weglGenBuffers},
+ {"glIsBuffer", "glIsBufferARB", &weglIsBuffer},
+ {"glBufferData", "glBufferDataARB", &weglBufferData},
+ {"glBufferSubData", "glBufferSubDataARB", &weglBufferSubData},
+ {"glGetBufferSubData", "glGetBufferSubDataARB", &weglGetBufferSubData},
+ {"glGetBufferParameteriv", "glGetBufferParameterivARB", &weglGetBufferParameteriv},
+ {"glBlendEquationSeparate", "glBlendEquationSeparateEXT", &weglBlendEquationSeparate},
+ {"glDrawBuffers", "glDrawBuffersARB", &weglDrawBuffers},
+ {"glStencilOpSeparate", "glStencilOpSeparateATI", &weglStencilOpSeparate},
+ {"glStencilFuncSeparate", "glStencilFuncSeparateATI", &weglStencilFuncSeparate},
+ {"glStencilMaskSeparate", NULL, &weglStencilMaskSeparate},
+ {"glAttachShader", NULL, &weglAttachShader},
+ {"glBindAttribLocation", NULL, &weglBindAttribLocation},
+ {"glCompileShader", NULL, &weglCompileShader},
+ {"glCreateProgram", NULL, &weglCreateProgram},
+ {"glCreateShader", NULL, &weglCreateShader},
+ {"glDeleteProgram", NULL, &weglDeleteProgram},
+ {"glDeleteShader", NULL, &weglDeleteShader},
+ {"glDetachShader", NULL, &weglDetachShader},
+ {"glDisableVertexAttribArray", "glDisableVertexAttribArrayARB", &weglDisableVertexAttribArray},
+ {"glEnableVertexAttribArray", "glEnableVertexAttribArrayARB", &weglEnableVertexAttribArray},
+ {"glGetActiveAttrib", NULL, &weglGetActiveAttrib},
+ {"glGetActiveUniform", NULL, &weglGetActiveUniform},
+ {"glGetAttachedShaders", NULL, &weglGetAttachedShaders},
+ {"glGetAttribLocation", NULL, &weglGetAttribLocation},
+ {"glGetProgramiv", "glGetProgramivARB", &weglGetProgramiv},
+ {"glGetProgramInfoLog", NULL, &weglGetProgramInfoLog},
+ {"glGetShaderiv", NULL, &weglGetShaderiv},
+ {"glGetShaderInfoLog", NULL, &weglGetShaderInfoLog},
+ {"glGetShaderSource", NULL, &weglGetShaderSource},
+ {"glGetUniformLocation", NULL, &weglGetUniformLocation},
+ {"glGetUniformfv", NULL, &weglGetUniformfv},
+ {"glGetUniformiv", NULL, &weglGetUniformiv},
+ {"glGetVertexAttribdv", "glGetVertexAttribdvARB", &weglGetVertexAttribdv},
+ {"glGetVertexAttribfv", "glGetVertexAttribfvARB", &weglGetVertexAttribfv},
+ {"glGetVertexAttribiv", "glGetVertexAttribivARB", &weglGetVertexAttribiv},
+ {"glIsProgram", "glIsProgramARB", &weglIsProgram},
+ {"glIsShader", NULL, &weglIsShader},
+ {"glLinkProgram", NULL, &weglLinkProgram},
+ {"glShaderSource", NULL, &weglShaderSource},
+ {"glUseProgram", NULL, &weglUseProgram},
+ {"glUniform1f", "glUniform1fARB", &weglUniform1f},
+ {"glUniform2f", "glUniform2fARB", &weglUniform2f},
+ {"glUniform3f", "glUniform3fARB", &weglUniform3f},
+ {"glUniform4f", "glUniform4fARB", &weglUniform4f},
+ {"glUniform1i", "glUniform1iARB", &weglUniform1i},
+ {"glUniform2i", "glUniform2iARB", &weglUniform2i},
+ {"glUniform3i", "glUniform3iARB", &weglUniform3i},
+ {"glUniform4i", "glUniform4iARB", &weglUniform4i},
+ {"glUniform1fv", "glUniform1fvARB", &weglUniform1fv},
+ {"glUniform2fv", "glUniform2fvARB", &weglUniform2fv},
+ {"glUniform3fv", "glUniform3fvARB", &weglUniform3fv},
+ {"glUniform4fv", "glUniform4fvARB", &weglUniform4fv},
+ {"glUniform1iv", "glUniform1ivARB", &weglUniform1iv},
+ {"glUniform2iv", "glUniform2ivARB", &weglUniform2iv},
+ {"glUniform3iv", "glUniform3ivARB", &weglUniform3iv},
+ {"glUniform4iv", "glUniform4ivARB", &weglUniform4iv},
+ {"glUniformMatrix2fv", "glUniformMatrix2fvARB", &weglUniformMatrix2fv},
+ {"glUniformMatrix3fv", "glUniformMatrix3fvARB", &weglUniformMatrix3fv},
+ {"glUniformMatrix4fv", "glUniformMatrix4fvARB", &weglUniformMatrix4fv},
+ {"glValidateProgram", NULL, &weglValidateProgram},
+ {"glVertexAttrib1dv", "glVertexAttrib1dvARB", &weglVertexAttrib1dv},
+ {"glVertexAttrib1fv", "glVertexAttrib1fvARB", &weglVertexAttrib1fv},
+ {"glVertexAttrib1sv", "glVertexAttrib1svARB", &weglVertexAttrib1sv},
+ {"glVertexAttrib2dv", "glVertexAttrib2dvARB", &weglVertexAttrib2dv},
+ {"glVertexAttrib2fv", "glVertexAttrib2fvARB", &weglVertexAttrib2fv},
+ {"glVertexAttrib2sv", "glVertexAttrib2svARB", &weglVertexAttrib2sv},
+ {"glVertexAttrib3dv", "glVertexAttrib3dvARB", &weglVertexAttrib3dv},
+ {"glVertexAttrib3fv", "glVertexAttrib3fvARB", &weglVertexAttrib3fv},
+ {"glVertexAttrib3sv", "glVertexAttrib3svARB", &weglVertexAttrib3sv},
+ {"glVertexAttrib4Nbv", "glVertexAttrib4NbvARB", &weglVertexAttrib4Nbv},
+ {"glVertexAttrib4Niv", "glVertexAttrib4NivARB", &weglVertexAttrib4Niv},
+ {"glVertexAttrib4Nsv", "glVertexAttrib4NsvARB", &weglVertexAttrib4Nsv},
+ {"glVertexAttrib4Nubv", "glVertexAttrib4NubvARB", &weglVertexAttrib4Nubv},
+ {"glVertexAttrib4Nuiv", "glVertexAttrib4NuivARB", &weglVertexAttrib4Nuiv},
+ {"glVertexAttrib4Nusv", "glVertexAttrib4NusvARB", &weglVertexAttrib4Nusv},
+ {"glVertexAttrib4bv", "glVertexAttrib4bvARB", &weglVertexAttrib4bv},
+ {"glVertexAttrib4dv", "glVertexAttrib4dvARB", &weglVertexAttrib4dv},
+ {"glVertexAttrib4fv", "glVertexAttrib4fvARB", &weglVertexAttrib4fv},
+ {"glVertexAttrib4iv", "glVertexAttrib4ivARB", &weglVertexAttrib4iv},
+ {"glVertexAttrib4sv", "glVertexAttrib4svARB", &weglVertexAttrib4sv},
+ {"glVertexAttrib4ubv", "glVertexAttrib4ubvARB", &weglVertexAttrib4ubv},
+ {"glVertexAttrib4uiv", "glVertexAttrib4uivARB", &weglVertexAttrib4uiv},
+ {"glVertexAttrib4usv", "glVertexAttrib4usvARB", &weglVertexAttrib4usv},
+ {"glVertexAttribPointer", "glVertexAttribPointerARB", &weglVertexAttribPointer},
+ {"glUniformMatrix2x3fv", NULL, &weglUniformMatrix2x3fv},
+ {"glUniformMatrix3x2fv", NULL, &weglUniformMatrix3x2fv},
+ {"glUniformMatrix2x4fv", NULL, &weglUniformMatrix2x4fv},
+ {"glUniformMatrix4x2fv", NULL, &weglUniformMatrix4x2fv},
+ {"glUniformMatrix3x4fv", NULL, &weglUniformMatrix3x4fv},
+ {"glUniformMatrix4x3fv", NULL, &weglUniformMatrix4x3fv},
+ {"glColorMaski", NULL, &weglColorMaski},
+ {"glGetBooleani_v", NULL, &weglGetBooleani_v},
+ {"glGetIntegeri_v", NULL, &weglGetIntegeri_v},
+ {"glEnablei", NULL, &weglEnablei},
+ {"glDisablei", NULL, &weglDisablei},
+ {"glIsEnabledi", NULL, &weglIsEnabledi},
+ {"glBeginTransformFeedback", NULL, &weglBeginTransformFeedback},
+ {"glEndTransformFeedback", NULL, &weglEndTransformFeedback},
+ {"glBindBufferRange", NULL, &weglBindBufferRange},
+ {"glBindBufferBase", NULL, &weglBindBufferBase},
+ {"glTransformFeedbackVaryings", NULL, &weglTransformFeedbackVaryings},
+ {"glGetTransformFeedbackVarying", NULL, &weglGetTransformFeedbackVarying},
+ {"glClampColor", "glClampColorARB", &weglClampColor},
+ {"glBeginConditionalRender", NULL, &weglBeginConditionalRender},
+ {"glEndConditionalRender", NULL, &weglEndConditionalRender},
+ {"glVertexAttribIPointer", NULL, &weglVertexAttribIPointer},
+ {"glGetVertexAttribIiv", NULL, &weglGetVertexAttribIiv},
+ {"glGetVertexAttribIuiv", NULL, &weglGetVertexAttribIuiv},
+ {"glGetUniformuiv", NULL, &weglGetUniformuiv},
+ {"glBindFragDataLocation", NULL, &weglBindFragDataLocation},
+ {"glGetFragDataLocation", NULL, &weglGetFragDataLocation},
+ {"glUniform1ui", NULL, &weglUniform1ui},
+ {"glUniform2ui", NULL, &weglUniform2ui},
+ {"glUniform3ui", NULL, &weglUniform3ui},
+ {"glUniform4ui", NULL, &weglUniform4ui},
+ {"glUniform1uiv", NULL, &weglUniform1uiv},
+ {"glUniform2uiv", NULL, &weglUniform2uiv},
+ {"glUniform3uiv", NULL, &weglUniform3uiv},
+ {"glUniform4uiv", NULL, &weglUniform4uiv},
+ {"glTexParameterIiv", NULL, &weglTexParameterIiv},
+ {"glTexParameterIuiv", NULL, &weglTexParameterIuiv},
+ {"glGetTexParameterIiv", NULL, &weglGetTexParameterIiv},
+ {"glGetTexParameterIuiv", NULL, &weglGetTexParameterIuiv},
+ {"glClearBufferiv", NULL, &weglClearBufferiv},
+ {"glClearBufferuiv", NULL, &weglClearBufferuiv},
+ {"glClearBufferfv", NULL, &weglClearBufferfv},
+ {"glClearBufferfi", NULL, &weglClearBufferfi},
+ {"glGetStringi", NULL, &weglGetStringi},
+ {"glVertexAttribI1iv", NULL, &weglVertexAttribI1iv},
+ {"glVertexAttribI2iv", NULL, &weglVertexAttribI2iv},
+ {"glVertexAttribI3iv", NULL, &weglVertexAttribI3iv},
+ {"glVertexAttribI4iv", NULL, &weglVertexAttribI4iv},
+ {"glVertexAttribI1uiv", NULL, &weglVertexAttribI1uiv},
+ {"glVertexAttribI2uiv", NULL, &weglVertexAttribI2uiv},
+ {"glVertexAttribI3uiv", NULL, &weglVertexAttribI3uiv},
+ {"glVertexAttribI4uiv", NULL, &weglVertexAttribI4uiv},
+ {"glVertexAttribI4bv", NULL, &weglVertexAttribI4bv},
+ {"glVertexAttribI4sv", NULL, &weglVertexAttribI4sv},
+ {"glVertexAttribI4ubv", NULL, &weglVertexAttribI4ubv},
+ {"glVertexAttribI4usv", NULL, &weglVertexAttribI4usv},
+ {"glDrawArraysInstanced", "glDrawArraysInstancedARB", &weglDrawArraysInstanced},
+ {"glDrawElementsInstanced", "glDrawElementsInstancedARB", &weglDrawElementsInstanced},
+ {"glTexBuffer", "glTexBufferARB", &weglTexBuffer},
+ {"glPrimitiveRestartIndex", NULL, &weglPrimitiveRestartIndex},
+ {"glLoadTransposeMatrixfARB", NULL, &weglLoadTransposeMatrixfARB},
+ {"glLoadTransposeMatrixdARB", NULL, &weglLoadTransposeMatrixdARB},
+ {"glMultTransposeMatrixfARB", NULL, &weglMultTransposeMatrixfARB},
+ {"glMultTransposeMatrixdARB", NULL, &weglMultTransposeMatrixdARB},
+ {"glWeightbvARB", NULL, &weglWeightbvARB},
+ {"glWeightsvARB", NULL, &weglWeightsvARB},
+ {"glWeightivARB", NULL, &weglWeightivARB},
+ {"glWeightfvARB", NULL, &weglWeightfvARB},
+ {"glWeightdvARB", NULL, &weglWeightdvARB},
+ {"glWeightubvARB", NULL, &weglWeightubvARB},
+ {"glWeightusvARB", NULL, &weglWeightusvARB},
+ {"glWeightuivARB", NULL, &weglWeightuivARB},
+ {"glVertexBlendARB", NULL, &weglVertexBlendARB},
+ {"glCurrentPaletteMatrixARB", NULL, &weglCurrentPaletteMatrixARB},
+ {"glMatrixIndexubvARB", NULL, &weglMatrixIndexubvARB},
+ {"glMatrixIndexusvARB", NULL, &weglMatrixIndexusvARB},
+ {"glMatrixIndexuivARB", NULL, &weglMatrixIndexuivARB},
+ {"glProgramStringARB", NULL, &weglProgramStringARB},
+ {"glBindProgramARB", NULL, &weglBindProgramARB},
+ {"glDeleteProgramsARB", NULL, &weglDeleteProgramsARB},
+ {"glGenProgramsARB", NULL, &weglGenProgramsARB},
+ {"glProgramEnvParameter4dARB", NULL, &weglProgramEnvParameter4dARB},
+ {"glProgramEnvParameter4dvARB", NULL, &weglProgramEnvParameter4dvARB},
+ {"glProgramEnvParameter4fARB", NULL, &weglProgramEnvParameter4fARB},
+ {"glProgramEnvParameter4fvARB", NULL, &weglProgramEnvParameter4fvARB},
+ {"glProgramLocalParameter4dARB", NULL, &weglProgramLocalParameter4dARB},
+ {"glProgramLocalParameter4dvARB", NULL, &weglProgramLocalParameter4dvARB},
+ {"glProgramLocalParameter4fARB", NULL, &weglProgramLocalParameter4fARB},
+ {"glProgramLocalParameter4fvARB", NULL, &weglProgramLocalParameter4fvARB},
+ {"glGetProgramEnvParameterdvARB", NULL, &weglGetProgramEnvParameterdvARB},
+ {"glGetProgramEnvParameterfvARB", NULL, &weglGetProgramEnvParameterfvARB},
+ {"glGetProgramLocalParameterdvARB", NULL, &weglGetProgramLocalParameterdvARB},
+ {"glGetProgramLocalParameterfvARB", NULL, &weglGetProgramLocalParameterfvARB},
+ {"glGetProgramStringARB", NULL, &weglGetProgramStringARB},
+ {"glDeleteObjectARB", NULL, &weglDeleteObjectARB},
+ {"glGetHandleARB", NULL, &weglGetHandleARB},
+ {"glDetachObjectARB", NULL, &weglDetachObjectARB},
+ {"glCreateShaderObjectARB", NULL, &weglCreateShaderObjectARB},
+ {"glShaderSourceARB", NULL, &weglShaderSourceARB},
+ {"glCompileShaderARB", NULL, &weglCompileShaderARB},
+ {"glCreateProgramObjectARB", NULL, &weglCreateProgramObjectARB},
+ {"glAttachObjectARB", NULL, &weglAttachObjectARB},
+ {"glLinkProgramARB", NULL, &weglLinkProgramARB},
+ {"glUseProgramObjectARB", NULL, &weglUseProgramObjectARB},
+ {"glValidateProgramARB", NULL, &weglValidateProgramARB},
+ {"glGetObjectParameterfvARB", NULL, &weglGetObjectParameterfvARB},
+ {"glGetObjectParameterivARB", NULL, &weglGetObjectParameterivARB},
+ {"glGetInfoLogARB", NULL, &weglGetInfoLogARB},
+ {"glGetAttachedObjectsARB", NULL, &weglGetAttachedObjectsARB},
+ {"glGetUniformLocationARB", NULL, &weglGetUniformLocationARB},
+ {"glGetActiveUniformARB", NULL, &weglGetActiveUniformARB},
+ {"glGetUniformfvARB", NULL, &weglGetUniformfvARB},
+ {"glGetUniformivARB", NULL, &weglGetUniformivARB},
+ {"glGetShaderSourceARB", NULL, &weglGetShaderSourceARB},
+ {"glBindAttribLocationARB", NULL, &weglBindAttribLocationARB},
+ {"glGetActiveAttribARB", NULL, &weglGetActiveAttribARB},
+ {"glGetAttribLocationARB", NULL, &weglGetAttribLocationARB},
+ {"glIsRenderbuffer", "glIsRenderbufferEXT", &weglIsRenderbuffer},
+ {"glBindRenderbuffer", "glBindRenderbufferEXT", &weglBindRenderbuffer},
+ {"glDeleteRenderbuffers", "glDeleteRenderbuffersEXT", &weglDeleteRenderbuffers},
+ {"glGenRenderbuffers", "glGenRenderbuffersEXT", &weglGenRenderbuffers},
+ {"glRenderbufferStorage", "glRenderbufferStorageEXT", &weglRenderbufferStorage},
+ {"glGetRenderbufferParameteriv", "glGetRenderbufferParameterivEXT", &weglGetRenderbufferParameteriv},
+ {"glIsFramebuffer", "glIsFramebufferEXT", &weglIsFramebuffer},
+ {"glBindFramebuffer", "glBindFramebufferEXT", &weglBindFramebuffer},
+ {"glDeleteFramebuffers", "glDeleteFramebuffersEXT", &weglDeleteFramebuffers},
+ {"glGenFramebuffers", "glGenFramebuffersEXT", &weglGenFramebuffers},
+ {"glCheckFramebufferStatus", "glCheckFramebufferStatusEXT", &weglCheckFramebufferStatus},
+ {"glFramebufferTexture1D", "glFramebufferTexture1DEXT", &weglFramebufferTexture1D},
+ {"glFramebufferTexture2D", "glFramebufferTexture2DEXT", &weglFramebufferTexture2D},
+ {"glFramebufferTexture3D", "glFramebufferTexture3DEXT", &weglFramebufferTexture3D},
+ {"glFramebufferRenderbuffer", "glFramebufferRenderbufferEXT", &weglFramebufferRenderbuffer},
+ {"glGetFramebufferAttachmentParameteriv", "glGetFramebufferAttachmentParameterivEXT", &weglGetFramebufferAttachmentParameteriv},
+ {"glGenerateMipmap", "glGenerateMipmapEXT", &weglGenerateMipmap},
+ {"glBlitFramebuffer", "glBlitFramebufferEXT", &weglBlitFramebuffer},
+ {"glRenderbufferStorageMultisample", "glRenderbufferStorageMultisampleEXT", &weglRenderbufferStorageMultisample},
+ {"glFramebufferTextureLayer", "glFramebufferTextureLayerARB", &weglFramebufferTextureLayer},
+ {"glProgramParameteriARB", NULL, &weglProgramParameteriARB},
+ {"glFramebufferTextureARB", NULL, &weglFramebufferTextureARB},
+ {"glFramebufferTextureFaceARB", NULL, &weglFramebufferTextureFaceARB},
+ {"glVertexAttribDivisorARB", NULL, &weglVertexAttribDivisorARB},
+ {"glFlushMappedBufferRange", NULL, &weglFlushMappedBufferRange},
+ {"glBindVertexArray", NULL, &weglBindVertexArray},
+ {"glDeleteVertexArrays", NULL, &weglDeleteVertexArrays},
+ {"glGenVertexArrays", NULL, &weglGenVertexArrays},
+ {"glIsVertexArray", NULL, &weglIsVertexArray},
+ {"glGetUniformIndices", NULL, &weglGetUniformIndices},
+ {"glGetActiveUniformsiv", NULL, &weglGetActiveUniformsiv},
+ {"glGetActiveUniformName", NULL, &weglGetActiveUniformName},
+ {"glGetUniformBlockIndex", NULL, &weglGetUniformBlockIndex},
+ {"glGetActiveUniformBlockiv", NULL, &weglGetActiveUniformBlockiv},
+ {"glGetActiveUniformBlockName", NULL, &weglGetActiveUniformBlockName},
+ {"glUniformBlockBinding", NULL, &weglUniformBlockBinding},
+ {"glCopyBufferSubData", NULL, &weglCopyBufferSubData},
+ {"glResizeBuffersMESA", NULL, &weglResizeBuffersMESA},
+ {"glWindowPos4dvMESA", NULL, &weglWindowPos4dvMESA},
+ {"glWindowPos4fvMESA", NULL, &weglWindowPos4fvMESA},
+ {"glWindowPos4ivMESA", NULL, &weglWindowPos4ivMESA},
+ {"glWindowPos4svMESA", NULL, &weglWindowPos4svMESA},
+ {"glDepthBoundsEXT", NULL, &weglDepthBoundsEXT},
+ {"glStencilClearTagEXT", NULL, &weglStencilClearTagEXT},
+ { NULL, NULL, NULL}};