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<?xml version="1.0" encoding="latin1" ?>
<!DOCTYPE erlref SYSTEM "erlref.dtd">
<erlref>
<header>
<copyright>
<year>1997</year>
<year>2011</year>
<holder>Ericsson AB, All Rights Reserved</holder>
</copyright>
<legalnotice>
The contents of this file are subject to the Erlang Public License,
Version 1.1, (the "License"); you may not use this file except in
compliance with the License. You should have received a copy of the
Erlang Public License along with this software. If not, it can be
retrieved online at http://www.erlang.org/.
Software distributed under the License is distributed on an "AS IS"
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
the License for the specific language governing rights and limitations
under the License.
The Initial Developer of the Original Code is Ericsson AB.
</legalnotice>
<title>CosNaming_BindingIterator</title>
<prepared></prepared>
<docno></docno>
<checked></checked>
<date>1997-06-10</date>
<rev>A</rev>
</header>
<module>CosNaming_BindingIterator</module>
<modulesummary>This interface supports iteration over a name binding list.</modulesummary>
<description>
<p>This interface allows a client to iterate over the Bindinglist it has been
initiated with.</p>
<p>The type <c>NameComponent</c> used below is defined as:</p>
<code type="none">
-record('CosNaming_NameComponent', {id, kind=""}).
</code>
<p><c>id</c> and <c>kind</c> are strings. </p>
<p>The type <c>Binding</c> used below is defined as:</p>
<code type="none">
-record('CosNaming_Binding', {binding_name, binding_type}).
</code>
<p><c>binding_name</c> is a <c>Name = [NameComponent]</c> and
<c>binding_type</c> is an enum which
has the values <c>nobject</c> and <c>ncontext</c>.</p>
<p>Both these records are defined in the file <c>CosNaming.hrl</c> and it
is included with:</p>
<code type="none">
-include_lib("orber/COSS/CosNaming/CosNaming.hrl").
</code>
</description>
<funcs>
<func>
<name>next_one(BindinIterator) -> Return</name>
<fsummary>Return a binding</fsummary>
<type>
<v>BindingIterator = #objref</v>
<v>Return = {bool(), Binding}</v>
</type>
<desc>
<p>This operation returns the next binding and a boolean. The latter
is set to true if the binding is valid otherwise false. If the boolean
is false there are no more bindings to retrieve.</p>
</desc>
</func>
<func>
<name>next_n(BindinIterator, HowMany) -> Return</name>
<fsummary>Return a binding list</fsummary>
<type>
<v>BindingIterator = #objref</v>
<v>HowMany = int()</v>
<v>BindingList = [Binding]</v>
<v>Return = {bool(), BindingList}</v>
</type>
<desc>
<p>This operation returns a binding list with at most HowMany bindings.
If there are no more bindings it returns false otherwise true.</p>
</desc>
</func>
<func>
<name>destroy(BindingIterator) -> Return</name>
<fsummary>Destroy the iterator object</fsummary>
<type>
<v>BindingIterator = #objref</v>
<v>Return = ok</v>
</type>
<desc>
<p>This operation destroys the binding iterator.</p>
</desc>
</func>
</funcs>
</erlref>
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