Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-24 | Rewrite the README and check missing features as of 2.0.7 | Loïc Hoguin | |
2017-12-21 | Add sdl_cursor along with all its related functions | Loïc Hoguin | |
2016-11-22 | Update list of unimplemented features | Loïc Hoguin | |
2015-10-20 | Add sdl_keyboard with 3 text input related functions | Loïc Hoguin | |
The following functions were added: * sdl_keyboard:start_text_input() * sdl_keyboard:stop_text_input() * sdl_keyboard:is_text_input_active() Calling sdl_keyboard:stop_text_input() at the beginning of the program allows not receiving unwanted textinput events. | |||
2015-10-20 | Implement sdl:which_subsystems/0 | Loïc Hoguin | |
2015-10-20 | Add sdl_gl:create_context/1 and sdl_gl:swap_window/1 | Loïc Hoguin | |
These functions are the bare minimum needed to experiment with OpenGL. My experiments so far rule out reusing the gl and glu modules found in the wx application. It seems that any OpenGL call from a different thread than the window's thread won't work, at least on Linux. I'm afraid that implementing OpenGL in the future will require duplicating the work done in the wx application. OpenGL support is not a priority however, so it's not a big deal just yet. | |||
2015-10-18 | Add details about what remains to be done to the README | Loïc Hoguin | |
2014-04-09 | Add ideas to the README | Loïc Hoguin | |
2014-04-02 | Add CPU feature detection functions | Loïc Hoguin | |
Now requiring SDL 2.0.3+. | |||
2014-03-18 | Initial commit | Loïc Hoguin | |