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2017-12-24Rewrite the README and check missing features as of 2.0.7Loïc Hoguin
2017-12-21Add sdl_cursor along with all its related functionsLoïc Hoguin
2016-11-22Update list of unimplemented featuresLoïc Hoguin
2015-10-20Add sdl_keyboard with 3 text input related functionsLoïc Hoguin
The following functions were added: * sdl_keyboard:start_text_input() * sdl_keyboard:stop_text_input() * sdl_keyboard:is_text_input_active() Calling sdl_keyboard:stop_text_input() at the beginning of the program allows not receiving unwanted textinput events.
2015-10-20Implement sdl:which_subsystems/0Loïc Hoguin
2015-10-20Add sdl_gl:create_context/1 and sdl_gl:swap_window/1Loïc Hoguin
These functions are the bare minimum needed to experiment with OpenGL. My experiments so far rule out reusing the gl and glu modules found in the wx application. It seems that any OpenGL call from a different thread than the window's thread won't work, at least on Linux. I'm afraid that implementing OpenGL in the future will require duplicating the work done in the wx application. OpenGL support is not a priority however, so it's not a big deal just yet.
2015-10-18Add details about what remains to be done to the READMELoïc Hoguin
2014-04-09Add ideas to the READMELoïc Hoguin
2014-04-02Add CPU feature detection functionsLoïc Hoguin
Now requiring SDL 2.0.3+.
2014-03-18Initial commitLoïc Hoguin