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2017-12-20Add the sdl_mouse module implementing half of sdl_mouse.hLoïc Hoguin
The latter half will be part of sdl_cursor. This depends on some changes to nif_helper. The sdl_gl part of the code is probably slithly broken now, the dependency on the window is gone. This will be resolved later on.
2015-10-17Always enable SMP in the examplesLoïc Hoguin
2014-04-07Too many bullets were shot in the first partLoïc Hoguin
Thanks alpha blending for letting me see that!
2014-04-02Add a bullet engine exampleLoïc Hoguin
A function sdl_renderer:set_logical_size/3 has been added. All the functions relative to the window, the renderer, textures and events now run in a separate thread inside the NIF. A few helper functions and macros have been added in order to abstract this out. The code reads like it is doing call or cast to the main thread. In the case of call, the result is then sent back to the calling process as a message (Erlang side catches it directly before returning). The functions relative to SDL init and surfaces have not been threaded yet. It may still be needed from the point of view of SDL or Erlang, but it seems to work fine as it is so they were left alone for now. The bullet example originally came from my submission to Spawnfest 2011, and has been reactualized to work with a modern Erlang, and SDL2.
2014-03-18Initial commitLoïc Hoguin