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authorLoïc Hoguin <[email protected]>2016-03-28 15:36:42 +0200
committerLoïc Hoguin <[email protected]>2016-03-28 15:36:42 +0200
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+<h1 class="lined-header"><span>Compatibility with other build tools</span></h1>
+
+<div class="paragraph"><p>Erlang.mk tries its best to be compatible with the other Erlang
+build tools. It can use dependencies written with other build
+tools in mind, and can also make your projects usable by those
+build tools as well. Erlang.mk is like the cool kid that gets
+along with everybody.</p></div>
+<div class="paragraph"><p>In this chapter I will use the term <em>Rebar project</em> to refer
+to a project built using Rebar 2, Rebar 3 or Mad. These three
+build tools are very similar and share the same configuration
+file.</p></div>
+<div class="sect1">
+<h2 id="_rebar_projects_as_erlang_mk_dependencies">Rebar projects as Erlang.mk dependencies</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>Erlang.mk comes with a feature called <em>Autoload</em> which will
+use Rebar 2 to patch any Rebar project and make it compatible
+with Erlang.mk. This feature essentially patches Rebar out
+and adds a Makefile to the project that Erlang.mk can then
+use for building:</p></div>
+<div class="paragraph"><p><em>Autoload</em> is documented in more details in the
+<a href="../deps">Packages and dependencies</a> chapter.</p></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_erlang_mk_projects_as_rebar_dependencies">Erlang.mk projects as Rebar dependencies</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>Erlang.mk projects can be made compatible with the Rebar family
+of build tools pretty easily, as Erlang.mk will generate
+all the files they require for building.</p></div>
+<div class="paragraph"><p>The Rebar family requires two files: a <em>rebar.config</em> file
+containing compilation options and the list of dependencies,
+and the application resource file, found either at
+<em>ebin/$(PROJECT).app</em> or at <em>src/$(PROJECT).app.src</em>.</p></div>
+<div class="sect3">
+<h4 id="_rebar_configuration">Rebar configuration</h4>
+<div class="paragraph"><p>Erlang.mk comes with a target that generates a <em>rebar.config</em>
+file when invoked:</p></div>
+<div class="listingblock">
+<div class="content"><!-- Generator: GNU source-highlight 3.1.8
+by Lorenzo Bettini
+http://www.lorenzobettini.it
+http://www.gnu.org/software/src-highlite -->
+<pre><tt>$ make rebar<span style="color: #990000">.</span>config</tt></pre></div></div>
+<div class="paragraph"><p>Careful! This will build the file even if it already existed
+before.</p></div>
+<div class="paragraph"><p>To build this file, Erlang.mk uses information it finds in
+the <code>DEPS</code> and <code>ERLC_OPTS</code> variables, among others. This
+means that the Rebar family builds your project much the
+same way as Erlang.mk.</p></div>
+<div class="paragraph"><p>Careful though! Different build tools have different fetching
+strategies. If some applications provide differing dependencies,
+they might be fetched differently by other build tools. Check
+the upcoming Sanity check chapter to find out how to detect such
+issues.</p></div>
+<div class="paragraph"><p>You can automatically generate this file when you build
+your application, by making it a dependency of the <code>app</code>
+target:</p></div>
+<div class="listingblock">
+<div class="content"><!-- Generator: GNU source-highlight 3.1.8
+by Lorenzo Bettini
+http://www.lorenzobettini.it
+http://www.gnu.org/software/src-highlite -->
+<pre><tt><span style="color: #990000">app::</span> rebar.config</tt></pre></div></div>
+<div class="paragraph"><p>Don&#8217;t forget to commit the file when it changes!</p></div>
+<div class="paragraph"><p>If you run into other issues, it&#8217;s probably because you use a
+feature specific to Erlang.mk, like the <code>cp</code> fetch method.
+It could also be that we forgot to handle something! Sorry.
+We are of course interested to hear about any compatibility
+problems you may have, just open a ticket!</p></div>
+</div>
+<div class="sect3">
+<h4 id="_application_resource_file">Application resource file</h4>
+<div class="paragraph"><p>Erlang.mk has two ways to generate an application resource
+file: from the information found in the Makefile, or from
+the information found in the <em>src/$(PROJECT).app.src</em> file.
+Needless to say, if you have this file in your repository,
+then you don&#8217;t need to worry about compatibility with other
+build tools.</p></div>
+<div class="paragraph"><p>If you don&#8217;t, however, it&#8217;s not much harder. Every time
+Erlang.mk will compile your application, it will produce
+a new <em>ebin/$(PROJECT).app</em> file. Simply commit this file
+when it changes. It will only change when you modify the
+configuration, add or remove modules.</p></div>
+</div>
+</div>
+</div>
+
+
+
+</div>
+
+<div class="span3 sidecol">
+
+
+<h3>
+ Erlang.mk
+ 1
+
+ User Guide
+</h3>
+
+<ul>
+
+
+
+</ul>
+
+<h4 id="docs-nav">Navigation</h4>
+
+<h4>Version select</h4>
+<ul>
+
+
+
+ <li><a href="/docs/en/erlang.mk/1/guide">1</a></li>
+
+</ul>
+
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