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<header>
	<h1 class="lined-header"><span>Erlang Tic Tac Toe</span></h1>
	<p class="date">
		<span class="year">2012</span>
		<span class="day-month">17 Oct</span>
	</p>
</header>

<p>Everyone knows <a href="http://en.wikipedia.org/wiki/Tic-tac-toe">Tic Tac Toe</a>, right?</p>
<p>Players choose either to be the Xs or the Os, then place their symbol on a 3x3 board one after another, trying to create a line of 3 of them.</p>
<p>Writing an algorithm to check for victory sounds easy, right? It&apos;s easily tested, considering there&apos;s only 8 possible winning rows (3 horizontal, 3 vertical and 2 diagonal).</p>
<p>In Erlang though, you probably wouldn&apos;t want an algorithm. Erlang has this cool feature called pattern matching which will allow us to completely avoid writing the algorithm by instead letting us match directly on the solutions.</p>
<p>Let&apos;s first create a board. A board is a list of 3 rows each containing 3 columns. It can also be thought of as a tuple containing 9 elements. A tuple is easier to manipulate so this is what we are going to use. Each position can either contain an <code>x</code>, an <code>o</code>, or be <code>undefined</code>.</p>
<div class="listingblock"><div class="content"><!-- Generator: GNU source-highlight 3.1.9
by Lorenzo Bettini
http://www.lorenzobettini.it
http://www.gnu.org/software/src-highlite -->
<pre><tt><b><font color="#000000">new</font></b>() <font color="#990000">-&gt;</font>
    {<font color="#000080">undefined</font>, <font color="#000080">undefined</font>, <font color="#000080">undefined</font>,
     <font color="#000080">undefined</font>, <font color="#000080">undefined</font>, <font color="#000080">undefined</font>,
     <font color="#000080">undefined</font>, <font color="#000080">undefined</font>, <font color="#000080">undefined</font>}<font color="#990000">.</font></tt></pre>
</div></div>
<p>Now that we have a board, if we want to play, we need a function that will allow players to, you know, actually play their moves. Rows and columns are numbered 1 to 3 so we need a little math to correctly deduce the element&apos;s position.</p>
<div class="listingblock"><div class="content"><!-- Generator: GNU source-highlight 3.1.9
by Lorenzo Bettini
http://www.lorenzobettini.it
http://www.gnu.org/software/src-highlite -->
<pre><tt><b><font color="#000000">play</font></b>(<font color="#009900">Who</font>, <font color="#009900">X</font>, <font color="#009900">Y</font>, <font color="#009900">Board</font>) <font color="#990000">-&gt;</font>
    <b><font color="#000080">setelement</font></b>((<font color="#009900">Y</font> <font color="#990000">-</font> <font color="#993399">1</font>) <font color="#990000">*</font> <font color="#993399">3</font> <font color="#990000">+</font> <font color="#009900">X</font>, <font color="#009900">Board</font>, <font color="#009900">Who</font>)<font color="#990000">.</font></tt></pre>
</div></div>
<p>This function returns the board with the element modified. Of course, as you probably noticed, we aren&apos;t checking that the arguments are correct, or that the element was already set. This is left as an exercise to the reader.</p>
<p>After playing the move, we need to check whether someone won. That&apos;s where you&apos;d write an algorithm, and that&apos;s where I wouldn&apos;t. Let&apos;s just pattern match all of them!</p>
<div class="listingblock"><div class="content"><!-- Generator: GNU source-highlight 3.1.9
by Lorenzo Bettini
http://www.lorenzobettini.it
http://www.gnu.org/software/src-highlite -->
<pre><tt><b><font color="#000000">check</font></b>(<font color="#009900">Board</font>) <font color="#990000">-&gt;</font>
    <b><font color="#0000FF">case</font></b> <font color="#009900">Board</font> <b><font color="#0000FF">of</font></b>
        {<font color="#FF6600">x</font>, <font color="#FF6600">x</font>, <font color="#FF6600">x</font>,
         <font color="#990000">_</font>, <font color="#990000">_</font>, <font color="#990000">_</font>,
         <font color="#990000">_</font>, <font color="#990000">_</font>, <font color="#990000">_</font>} <font color="#990000">-&gt;</font> {<font color="#FF6600">victory</font>, <font color="#FF6600">x</font>};

        {<font color="#FF6600">x</font>, <font color="#990000">_</font>, <font color="#990000">_</font>,
         <font color="#990000">_</font>, <font color="#FF6600">x</font>, <font color="#990000">_</font>,
         <font color="#990000">_</font>, <font color="#990000">_</font>, <font color="#FF6600">x</font>} <font color="#990000">-&gt;</font> {<font color="#FF6600">victory</font>, <font color="#FF6600">x</font>};

        {<font color="#FF6600">x</font>, <font color="#990000">_</font>, <font color="#990000">_</font>,
         <font color="#FF6600">x</font>, <font color="#990000">_</font>, <font color="#990000">_</font>,
         <font color="#FF6600">x</font>, <font color="#990000">_</font>, <font color="#990000">_</font>} <font color="#990000">-&gt;</font> {<font color="#FF6600">victory</font>, <font color="#FF6600">x</font>};

        <i><font color="#9A1900">%% [snip]</font></i>

        <font color="#990000">_</font> <font color="#990000">-&gt;</font> <font color="#FF6600">ok</font>
    <b><font color="#0000FF">end</font></b><font color="#990000">.</font></tt></pre>
</div></div>
<p>Pattern matching allows us to simply <em>draw</em> the solutions directly inside our code, and if the board matches any of them, then we have a victory or a draw, otherwise the game can continue.</p>
<p>The <code>_</code> variable is special in that it always matches, allowing us to focus strictly on the winning row. And because it&apos;s very graphical, if we were to have messed up somewhere, then we&apos;d only need take a quick glance to be sure the winning solutions are the right ones.</p>
<p>Erlang allows us to transform algorithms into very graphical code thanks to its pattern matching feature, and let us focus on doing things instead of writing algorithms to do things.</p>
<ul><li><a href="/res/tictactoe.erl">tictactoe.erl</a>
</li>
</ul>


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